Biorbd
include
RigidBody
MeshFace.h
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#ifndef BIORBD_RIGIDBODY_MESH_FACE_H
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#define BIORBD_RIGIDBODY_MESH_FACE_H
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#include <memory>
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#include <vector>
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#include "biorbdConfig.h"
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namespace
biorbd {
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namespace
utils {
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class
Vector3d;
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}
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namespace
rigidbody {
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class
BIORBD_API
MeshFace
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{
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public
:
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MeshFace
(
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const
std::vector<int>& vertex= std::vector<int>(3));
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biorbd::rigidbody::MeshFace
DeepCopy()
const
;
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void
DeepCopy(
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const
biorbd::rigidbody::MeshFace
& other);
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int
&operator() (
unsigned
int
idx);
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void
setFace(
const
std::vector<int>& pts);
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void
setFace(
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const
biorbd::rigidbody::MeshFace
& other);
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biorbd::utils::Vector3d
faceAsDouble();
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std::vector<int> face();
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protected
:
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std::shared_ptr<std::vector<int>>
m_face
;
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};
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}}
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#endif // BIORBD_RIGIDBODY_MESH_FACE_H
biorbd::rigidbody::MeshFace::m_face
std::shared_ptr< std::vector< int > > m_face
The face.
Definition:
MeshFace.h:73
biorbd::utils::Vector3d
Wrapper around Eigen Vector3d and attach it to a parent.
Definition:
Vector3d.h:24
biorbd::rigidbody::MeshFace
The face of the mesh.
Definition:
MeshFace.h:19
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